I am finally getting around to releasing the next version of Gnome hearts: version 0.2. There won't be a lot of user visible changes, but on the back end virtually nothing has stayed the same. The player AI scrip engine has been ported from Lua to Python and the C code has had a big overhaul. I plan to release gnome-hearts 0.2 in the upcoming weekend of 8-9 September.
I am looking for people to help me test and translate the game before it's released. There are 14 changed strings in the game itself and another 23 changed strings in the documentation. If you're interested in helping out, please visit Launchpad translations. Next weekend I will download all the .po files from Launchpad and include all translations that are at least 50-60% done in the final release tarball.
I am also looking for people to test the build and the game itself. The 0.1 release branch had a couple of build issues which were mainly caused by the incompatible way that various Linux distributions package Lua (combined with Lua's lack of backwards compatibility). With Python replacing Lua these issues should be gone, but I'd like to test it on as many different distributions as I can. So far I know that it builds and runs well on Debian, Ubuntu and Gentoo. You can download the latest nightly snapshot or checkout the trunk from our subversion repository. Build instructions can be found in the gnome-hearts developer guidelines. If you find any bugs, please file them in our Bugzilla.
Thanks in advanvce!
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